A report from the DEG says 2019 was the year of the stream as US Home Entertainment sees 63% of revenue generated via digital sales and SVoD.


25% US homes use AVoD services

The research, found in 360 View: Video Services & Connected Consumers, also reveals that 25 per cent of US broadband households have watched video on a free, ad-based OTT service in the past 30 days, although no single service dominates this market. Among the leaders, 7 per cent of US broadband households use The Roku Channel, 6 per cent use Pluto TV, and 6 per cent use Crackle.


Disney+ App 41m Downloads

Two months after Disney’s launch of its Disney+ SVoD service, Sensor Tower Store Intelligence data confirms that the service’s mobile app has now been downloaded nearly 41 million times across the App Store and Google Play and has generated an estimated $97.2 million in user spending.


U.S. Home Entertainment Market Topped $25 Billion in 2019, With 63% Coming From Streaming

Subscription streaming, digital movie sales and digital movie rentals over the internet all generated significantly more money than they did in 2018, DEG says. The trade association estimates consumers spent $15.9 billion on subscription streaming, which now accounts for 63% of the entire home entertainment market. That’s a 23.7% spike from 2018.


Fox News Streaming Service Seeks Broader Audience With Hunting and True-Crime Shows

Now, more than a year after launching the streaming product, company executives are trying to broaden the audience. They’re testing additional genres — from outdoor activities to music — with the goal of attracting more subscribers to the service, called Fox Nation.


Telco majors collaborate on 5G

5G and mobile-edge computing deliver lowest latency networks to mobile and connected devices while improving data throughput, reliability, power efficiency and security. This gives organisations worldwide the ability to deliver a wide range of transformative business and consumer use cases, like machine learning at the edge, autonomous industrial equipment, smart cars and cities, Internet of Things (IoT), augmented and virtual reality, and more.


96% of football fans want personalised TV channels

A recent survey of UK football fans revealed there is a significant appetite for personalised TV channels, with audiences willing to pay extra for access for content tailored to their favourite football team.